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Pixel / Gameart 101 #06 Pixelart/Screen Resolution by Cyangmou Pixel / Gameart 101 #06 Pixelart/Screen Resolution by Cyangmou
YOU HAVE TO DOWNLOAD THE FILE VIA THE DOWNLOAD FIELD ON THE RIGHT SIDE (if you are using a pc!)

A visual overview of the most important screensizes regarding to pixelart and modern indie games development.

I created this because I don't know of any good ressource visualizing this knowledge in a compact way, you could quickly pull out and use for choosing your game resolution.
MOBILE NOT INCLUDED!

edit 30.6.2017 - I added some new information regarding laptop resolution and used more readable colors.
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:iconjustingamedesign:
JustinGameDesign Featured By Owner Edited Jul 5, 2017  Professional Digital Artist
You might include the 3DS resolution of 400x240 on the top screen. The bottom is good, old 320x240.
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:icondanvzare:
DanVzare Featured By Owner Jun 24, 2017
Brilliant, I love it. The only thing it's missing is "320x180 1/6 of full HD" which I've seen a few indie game developers use. But apart from that, it's perfect.

Very useful. Thanks for making this. :D
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:iconcyangmou:
Cyangmou Featured By Owner Jun 25, 2017  Professional Digital Artist
yup added those (320x160, 640x180) unusually scaled resolutions as well
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:iconoemilythepenguino:
OEmilyThePenguinO Featured By Owner Jun 23, 2017  Hobbyist Digital Artist
this is EXACTLY the kind of thing I'm looking for!! Just now trying to dip my toes into game dev stuff and was looking for something like this

thanks!
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:iconcyangmou:
Cyangmou Featured By Owner Jun 25, 2017  Professional Digital Artist
hope it's useful =) added a new version with 2 more resolutions.
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:iconshynpc:
shynpc Featured By Owner Jun 23, 2017  Hobbyist
While I'm not interested in making a game, these guides are pretty interesting stuff. It might sounds stupid, but I never really realised just how small screens were haha. Layed out like this is obvious but I guess I never really thought about.
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:iconcyangmou:
Cyangmou Featured By Owner Jun 25, 2017  Professional Digital Artist
yeah not only howw small screens are, but also by what factors a gameboy screen is smaller than a snes screen for example and how much you got to work with.
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:iconshynpc:
shynpc Featured By Owner Jun 25, 2017  Hobbyist
:nod: Interesting indeed.
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:iconbigboss14085:
BigBoss14085 Featured By Owner Jun 23, 2017  Hobbyist Traditional Artist
Very useful info. Thanks you!
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:iconbanished-dreams:
Banished-Dreams Featured By Owner Jun 22, 2017
Thank you very much!
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:icontruevector:
TRUEvector Featured By Owner Jun 22, 2017  Hobbyist General Artist
Mah gawd! That was the info I was hopelessly looking for for like 2 months! Thank you so much, all your tuts are priceless.
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:iconkrad1213:
Krad1213 Featured By Owner Jun 22, 2017  Hobbyist Digital Artist
How would you set it up for phones?
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:iconcyangmou:
Cyangmou Featured By Owner Jun 23, 2017  Professional Digital Artist
don't have experience for phones and not much interest to look into that, bc. nearly every device has a different resolution.
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:iconcookehhs:
cookehhs Featured By Owner Jun 22, 2017  Hobbyist Digital Artist
thank you so much
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:iconwanyo:
wanyo Featured By Owner Jun 22, 2017   Digital Artist
Thanks so much for a visual example of this, I've just been going off this list forever ( pacoup.com/2011/06/12/list-of-… ), which is a huge pain trying to visualize some of the variations. >_<
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:iconhiggo2008:
Higgo2008 Featured By Owner Jun 22, 2017
But will this picture run at 60fps?
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:iconjnjnrobin1337:
JNJNRobin1337 Featured By Owner Jun 30, 2017
Pictures Don't Have A Frames Per Second. That's Only If It's A GIF.
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:iconhiggo2008:
Higgo2008 Featured By Owner Jun 30, 2017
You must be fun at parties...
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:iconjnjnrobin1337:
JNJNRobin1337 Featured By Owner Jun 30, 2017
I Don't Go To Parties, Sorry.
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:iconlegius:
LeGiuS Featured By Owner Jun 22, 2017
1366x768 is pretty common for laptops
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:iconcyangmou:
Cyangmou Featured By Owner Jun 30, 2017  Professional Digital Artist
after researching this a lot more, it's indeed a much more common resolution than i thought it would be. I edited my chart.
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:iconlegius:
LeGiuS Featured By Owner Edited Jun 30, 2017
Oh , good job !
Like 90% of low~mid range laptops being sold are with 1366x768 because it's a much cheaper option and the GPU can't handle the 1080p pretty well . However , the majority of the higher end laptops and PC monitors are " 1920 x 1080 " . Gaming at 4k is still growing slowly although it's old now , because of the extreme graphics card demands .

Edit :
I went to steam stats and here is what i found :D (Big Grin) 
imgur.com/a/snGs2
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:iconcyangmou:
Cyangmou Featured By Owner Jul 2, 2017  Professional Digital Artist
thx for sharing the steam img =)
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:iconcyangmou:
Cyangmou Featured By Owner Jun 22, 2017  Professional Digital Artist
while pretty common it's not a norm and TV's which use this panel size can't display images in "native resolution" which always leads to a distorted image.
t's just a shortcut for manufacturing displays. I Wouldn't recommend buying any  hardware with this resolution and it's also no "true" 16:9 ratio.

For the PSP e.g. 480x *272* makes sense, bc. 272 is dividable by 16.
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:iconsoulsmith1:
soulSmith1 Featured By Owner Jun 22, 2017  Student Artisan Crafter
Thnx for allowing to do this image
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:icon7soul1:
7Soul1 Featured By Owner Jun 22, 2017  Hobbyist Digital Artist
Could include 640x360. It's what Shovel Knight and other pixel games are using now. At 2x scaling it's 720p and at 3x it's 1080p, very handy to keep the pixel size intact
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:iconcyangmou:
Cyangmou Featured By Owner Jun 22, 2017  Professional Digital Artist
Shovel knight has a Native pixel art resolution of 400x224.
That is then stretched to 640x360 and further scaled in a bad way in "inbetween resolutions".
Sorry to say that, but Shovel Knights approach to "sharpness" isn't fully thought through.
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:icon7soul1:
7Soul1 Featured By Owner Jun 23, 2017  Hobbyist Digital Artist
I'm referring to this article that was circulating around a while back dpadstudio.com/Blog/postHibit.…
They used a picture of Shovel Knight so I assumed that's what it used.

But anyway, 640x360 should still be good for low resolution pixel art games, right?
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:iconcyangmou:
Cyangmou Featured By Owner Jun 23, 2017  Professional Digital Artist
640x360 works quite well for 32x32 tiles.
If 32x32 tiles are "low resolution" though is a matter of how you look at it.
As someone who did many games with 16x16 tiles and knows the workload behind those, I have to say that it's about 3 times more work if you up the resolution to 32x32 and want to keep the same detail level an artstyle has,  just in terms of tiles, not even mentioning the animations.

640x360 indeed supports 720p and full HD as well as UHD.
It's super useful, even if you don't support some smaller steps.

This mockup here I did with 640x360 native:
Gothic Dieselpunk - Concept Mockup by Cyangmou
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:icon7soul1:
7Soul1 Featured By Owner Jun 23, 2017  Hobbyist Digital Artist
I'm talking 8-bit, as low as 8x8 tiles. I guess in this case you would do half that (320x180) but that might be too small in height...
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:iconcyangmou:
Cyangmou Featured By Owner Jun 25, 2017  Professional Digital Artist
hmm na ti still works and i added both to the graph.
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