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Another wednesday another tutorial ;)

New material about how to draw perspectively correct cylinders for rpg graphics, illustrated with 11 diagrams.

This time I use an slightly enhanced design and it's all about a very technical content. Also some knowings of maths don't hurt. Examples will follow in the next part, because otherwise it'd have been too long.

If you don't understand something you maybe missed the older parts.

links to the other parts:

part 1

[link]

part 2

[link]

part 3
[link]

credits: "notfunny" font (header)

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Submitted on
September 26, 2012
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:iconpedigri:
~Pedigri Oct 16, 2012  Hobbyist General Artist
I pray for another part of this.
Reply
:iconcyangmou:
If I am finding time I will write another part, but I am rather busy atm and it won't change the next weeks
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:iconpedigri:
~Pedigri Oct 28, 2012  Hobbyist General Artist
I see.
Reply
:icon2cm:
I was really wondering about pixel art and here stands a great tutorial :)
Reply
:iconclearfog:
Mood: Artistic !ClearFog Sep 26, 2012  Hobbyist Digital Artist
Great! :)
pretty nice.
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