This is the second part of the game graphics perspectives tutorial, meant for people who works on game (artists & game designers, ...). It is building on the first part.
If you missed the first part or want to take another look:Link Part 1
In this tutorial I want to give you more in-depth informations between the differences of the 3 chosen perspectives.
If I am talking about isometry, pixel-iso is meant.
Special thanks to the people who made this even better:
for improving the English and some great suggestions
Facet: for his suggestions and especially his pointes/help on the diagram designs.
"notfunny" font (headlines)