Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
June 12, 2012
Image Size
1.2 MB
Resolution
1000×4250
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
17,866 (7 today)
Favourites
560 (who?)
Comments
24
Downloads
472
×
Pixel Art Tutorial 1 - Game Perspectives by Cyangmou Pixel Art Tutorial 1 - Game Perspectives by Cyangmou
In this tutorial I want to show you the most common perspectives for RPG-like games.

other parts:
Link Part 2

credits:
-"nichtlustig" font (headlines)
- games pointed out in the tut
Add a Comment:
 
:iconnedarkhess:
Nedarkhess Featured By Owner Dec 22, 2013  Student Digital Artist
Just saw how "old" this actually is, but I just stumbled across this tutorial and thought: If I had known about this tutorial before this year's summer, I would have saved so much time (and wouldn't have wasted it by first using the wrong ratio for isometric perspective ;)). These things are good to know, even for non-pixel artists.
Reply
:iconms-laika:
ms-laika Featured By Owner Oct 12, 2012   Traditional Artist
It's me again. :3 Since you offered help with these kinds of things I'd really like to know which game engine you think is good for isometric games. I am working on a game, that looks pretty much like ff tactics advance. I would like the fight to be much more simple than in that game. So, just the usual old ff fights with your party on one side and the enemy on the other, with no moving around, except for when someone attacks (but after attacking the character gets back where it was previously standing).
The rest should pretty much be same as in final fantasy tactics advance.
I would like the programming to be in java (for various reasons) and the game to be usable on android (and pc). I've already tried RPG Maker Ace but that's not really what I am looking for, to be honest, it gives me headaches.
Any suggestions? That'd be so helpful! I thought about using cocos2d but there are loads of tutorials for iphone and zero for android.
Reply
:iconcyangmou:
Cyangmou Featured By Owner Oct 12, 2012
answered your pn
Reply
:iconms-laika:
ms-laika Featured By Owner Oct 13, 2012   Traditional Artist
Danke! <3
Reply
:iconclearfog:
ClearFog Featured By Owner Sep 26, 2012  Hobbyist Digital Artist
Extremely Helpful!
Reply
:iconkyotosorae:
kyotosorae Featured By Owner Jul 5, 2012
Oh my gosh :ohnoes: you just saved me from a whole night of searching for this kind of tutorial D:! You are my hero ; ~;!!!!
Reply
:iconphen01:
Phen01 Featured By Owner Jul 2, 2012  Hobbyist General Artist
Hmm, do you know any good tricks for oblique projection?
Reply
:iconcyangmou:
Cyangmou Featured By Owner Jul 3, 2012
you mean the construction of the houses right? It's not really hard to create, it's like the RPG perspective, but the z axis is 45°, the front plane is just frontview and the flat roof planes have also a 45° angle.
The creation of the cliffs/trees should be already covered or is something which I will cover soon.

If you have a concrete question, I can try to answer it =)
Reply
:iconghostcub:
Ghostcub Featured By Owner Jun 27, 2012  Student Traditional Artist
I would NOT have the patience for all that! :XD:
Reply
:iconcaptain-supreme:
Captain-Supreme Featured By Owner Jun 21, 2012  Hobbyist General Artist
I'm going to have to try this out one evening, looks cool
Reply
Add a Comment: