Pure pixel art versions - without modern engine tricks (for the purist pixel lovers here)
full HD screens (they work perfectly as wallpapers)
Wenn das magst, dann magst du evtl auch Tower 57, ist auch ein Dieselunk Topdown shooter und mein erstes persönliches IndieSpielprojekt (ichentwickel es mit einem Freund seit gut 2 Jahren) - es soll sogar noch in der ersten Hälfte dieses Jahres erscheinen.
jo je besser Tower ankommt, desto höher ist die Chance ein noch größeres Projekt zu machen.
Mit der obigen Idee spiel ich auch schon lang rum und ich hoff doch dass ichs irgendwann mal realisieren kann
Well it certainly would and I'd totally love to work more on this, but sadly it also would be quite expensive to produce and it's nothing which is in line with really established settings.
Therefore it's nearly impossible to find enough investors who would believe in the idea and to get enough money to realize a project of this size.
I am currently working with a friend on a personal game called "Tower 57" which was about the biggest thing we could possibly realize and we kickstarted about a year ago, worked our ass off for a month to make the funding a success, but it was everything else than easy to find people who believed enough in the idea that they would back us with just 10$. And that idea and the game is still in development - we reached Beta, but it has been a ton of hard work and thousands of hours of work on our side so far and the game is small and a low budget production, compared to most other stuff in the industry.
This project would be many, many times bigger, so many more hours of work, that you would need a much bigger team than just 2 dudes and therefore a lot more money to realize it, which also skyrockets the involved commercial risk.
Maybe if iI ever have 1-2 millions on the side (which is a totally small budget compared to what modern games cost) I maybe could make it happen. I still believe in it and I am always totally happy if some other people also like the idea and want to see it happen, but right now it's just way too far out of my reach.
I have backed quite a few Kickstarters and follow a bit the indie scene, yet it's the first time that I hear of "Tower 57" (probably furthers my thought that the gaming scene is becoming an over-saturated market )
Best of luck to you!
I would open a paypal just to buy it ( hint )
anyway I know it would get a lot more artist work than for a classic rpg or adventure game (which it looks like it could have been as well) due to lot more of animation needed
While the graphical workload for a game like this would be indeed quite massive, it would also take a ton of time to get all RPG systems right, balance them, writing all the dialogue, getting the world vivid and believable and to get ultimatively enough playtime - this is by far too much for a small dev team, connected to some big risks, needs a lot of experience - so this concept has to wait until it's possible to pull of from the monetary side and I feel comfortable to design the gameplay for something that complex.
But if you like the overall atmosphere it might be exciting for you to follow Tower 57's development. While it is a lot smaller in scope and "just" a shooter with some weapon upgrades and a HUB where you interact with some NPCs it's the first game I design completely through and has from the art side a lot of the overall inspirations which just amaze me. It's kinda Dieselpunk too and it's main inspirations Verne, pretty "American" and 1930's
You can watch the trailer and follow the updates on the Kickstarter page:
I knew you're on this project when I wrote that but I watched the trailer only now and looks and sounds amazing, thank you for the remainder
the trailer looked somewhat familiar because I remember some test gifs about explosions on a shooter a year ago, so must be you
also, I love stages with trains
I never heard about dieselpunk (or don't remember) until this image, isn't very ecofriendly like the steampunk, lol, but who cares
hope to see this and many other games coming from you in the future, I really like your overdetailed graphic style 👍
Dieselpunk is basically the period which includes WWI and WWII, instead of gears like steampunk has, it's much more technical, has a lot of early engineering elegance and strong guns.
Steampunk is mainly victorian England, but Dieselpunk is deeply connected with modern Austrian history, Other than steampunk with Dieselpunk I can feel the motivations and intentions of the people and connect on an emphatic level with the period. I am also living in Austria I have a ton of real references I need just within a few hours by train
So the dieselpunk isn’t a genre invented by you for the image (I thought it was a nice “pun” you made for this art, lol) but is rather new anyway, funny there might be few games and cartoons that kinda grasp it way before 2001 like Future Boy Conan or Bionic Commando for NES
you never stop to learn new things
Actually there isn't much stuff around for Dieselpunk, especially barely anything which doesn't include nationalsocialism of any form.
If it comes to movies I'd say "Iron Skies" and "Sky Captain and the world of tomorrow" are good examples, for games the Wolfenstein series actually could be considered Dieselpunk (all with nationalsocialism as influence though)
But in terms of history I actually prefer WWI. In terms of the general visual look it's a lot more classic and less stripped down then anything after WWI.
It's also really interesting how the first Great War influenced people and further down the road machines, design and the view of the world.
Even if in pop culture WWI is overshadowed by WWII, we have a bunch of great machines the first time there in action, like planes, tanks, radio, huge artillery, zeppelines, flamethrowers and poisionous gas.
On the other hand there still was some cavalry, some plate armor stuff and other stuff which feels medieval nowadays. ALso monarchy and other political structures feel like out of another time. And since I have a strong love for Fantasy, but also efficient and "modern" engineering and devastating weaponry, this period offers all the needed circumstances I need to tell the story I intend.
Love your art by the way, caught wind of the new game you're involved in from a video on Marcus's youtube channel and decided to look you up; great pixel art, absolutely top notch stuff.
Tower 57 is a lot simpler than this in terms of work needed for arts and needs a whole lot less mechanics, therefore it's also more feasible than this concept.
mMaybe at some poin tin my life I can get this going though.
It was absolutely great from Marcus to help us with a vid.
Thanks a lot for your comment and compliments
Kinda maks me sad that this isn't a currently in product game lol, but i'm definitely gonna pick up a copy of T57 when it's out though
While all modern games need a complete team of artists, technical artists and coders to get something done and the risk is bigger as well.
With a 2 man team you don't have that overhead and still can do something enjoyable.
2D got pretty much abandoned as 3D came along, while in terms of gameplay the only thing which matters is, if you can get the point across I guess.
A lot of people just underestimate how expensive it is to actually produce games.
If, when and in which form T57 will come out completely depends on the funding. It could take a very long time if the funding campaign fails and we don't find enough people who are interested in it.
And it is true that you are kind of limited in what scope you can make a game when you only have a small team and limited budget. And believe me I know how expensive game making is, i'm currently taking classes in C#, Maya, Octane etc.. for rendering and modeling and whatnot as part of a 2 year training program anticipating getting a job working at a game development company in Chicago. They're willing to offer me $60-80k per year salary DOE once I've fulfilled the software skill requirements, although the one thing I'm not so sure about is that they seem to place a pretty heavy emphasis on knowing how to work with motion hardware like Kinect and I'm more of a PC gamer so I've actually never owned a Kinect even back when I owned an Xb360 (not telling them that of course though lol). But I figured it would be a great job opportunity for me considering my living expenses only come to around $1,200 / month and i'd be making over $3,000 / month after taxation even at the $50-60k level. I just invested in building myself a new computer to handle the work load, got an I7 5960X 8 core CPU and SLI GTX TITAN X's with the new X99 platform and 16gb of the DDR4 to work with and set up a custom loop with waterblocks for liquid cooling. It seems to hold it's own in game design, especially since the 5960X is just a 12 core $2,000 Xeon with 4 cores disabled running at 4.5Ghz when I overclock rather than the ~2.5ghz of Xeons etc.. (got the 5960X for $750 on sale, so I jumped on it)
(sorry for the wall of text btw, I have trouble explaining things super quickly sometimes)
On the other hand the perceived value of game projects on the end of gamers is much lower.
if you ask them what something like GTAV costs, the vast majority of people will come back with an amount of like 200-300k maybe.
That those projects cost 100M just for dev and +150M for marketing is beyond common understanding, despite the numbers are available.
Same goes for AA projects for 30M and Japan's new indie projects for 10M.
And at some point someone comes around and says ~50k for a "cheap 2D" game is by far too much and you are money-grabbing assholes.
I completely can understand every publisher out there, who cuts down some ideas of gamedevs who are just fricking expensive - and gamers know frightfully little about the products they consume.
However it's a fantasy scenario, so this world does not follow "realistic" history.
There are elements from late renaissance up to WWI - some of the machinery is even more evolved than today's.
All of those gothic (horror / adventure ) stories draw a lot of their inspiration from Verne, Stoker, Shelley, Lovecraft etc. which is also my favorite kind of literature, and since the stylistic elements are established, everything which goes in the direction also has that feel to it.
What I have seen from The Order was that it started with a QTE, ended with a QTE and inbetween it was more like a movie. I am personally ok with games which have cutscenes, however imo there should be more game than cutscenes, but that needs well thought out gameplay mechanics. And as much as I wanted to like the order because I love it from a purely artistical standpoint, the game just seen as game without any graphics or storytelling (which should be the cherry on the cake of a game) is boring, straight and and repetitive as hell, which is a shame since as a game I really wanted to explore the London of that universe a lot more.
What I really liked most about the storytelling of "The Order" though was that they had a take on Tesla, which I think was really cool. I always appreciate it if storytellers take something grounded in reality, turn it into fiction and get you interested in "real" stuff. And there are a lot of stories and theories about Tesla around.
I don't know what will happen to this project since doing an RPG is a ton of work and would require a lot of experience and funds.
Atm I am working on "Tower 57" www.indiedb.com/games/tower-57
It is a game which is much smaller in scope, therefore realizable, it has a 1920's universe, but goes in terms of general inspiration a very similar direction.
And yeah I also really like Rand / Bioshock