Shop Mobile More Submit  Join Login
Gothic Dieselpunk - Concept Mockup by Cyangmou Gothic Dieselpunk - Concept Mockup by Cyangmou
Gothic Dieselpunk – Concept Mockup



Pure pixel art versions - without modern engine tricks (for the purist pixel lovers here)

Environment

The art shown is a scene out of a conversation, additionally some pieces of the world and how the characters interact - the gif got quite big (7MB) even at 100% sorry if that causes problems.

full HD screens (they work perfectly as wallpapers)
abload.de/img/cyangmou_gdp_env…
abload.de/img/cyangmou_gdp_con…

Related Art:
Add a Comment:
 
:iconludedwolf:
LudedWolf Featured By Owner May 14, 2017
Nice!!!!
Reply
:iconalfredsoul:
AlfredSoul Featured By Owner Feb 17, 2017  Hobbyist General Artist
Looks great! I, as a goth with dieselpunk fashion influences and fan of animation like this, officially am in love with this!
Reply
:iconcyangmou:
Cyangmou Featured By Owner Feb 19, 2017  Professional Digital Artist
sehr schön =)
Wenn das magst, dann magst du evtl auch Tower 57, ist auch ein Dieselunk Topdown shooter und mein erstes persönliches IndieSpielprojekt (ichentwickel es mit einem Freund seit gut 2 Jahren) - es soll sogar noch in der ersten Hälfte dieses Jahres erscheinen.
store.steampowered.com/app/530…
Reply
:iconalfredsoul:
AlfredSoul Featured By Owner Feb 19, 2017  Hobbyist General Artist
Danke! Das werde ich mir mit Sicherheit besorgen wenn es rauskommt!
Reply
:iconcyangmou:
Cyangmou Featured By Owner Feb 19, 2017  Professional Digital Artist
Freut mich dass divch der Ersteindruck überzeugt.
jo je besser Tower ankommt, desto höher ist die Chance ein noch größeres Projekt zu machen.
Mit der obigen Idee spiel ich auch schon lang rum und ich hoff doch dass ichs irgendwann mal realisieren kann =)
Reply
:iconpandiunicorneo:
PandiUnicorneo Featured By Owner Oct 18, 2016  Hobbyist General Artist
*o* awesome 
Reply
:iconvorekitty:
VoreKitty Featured By Owner Jun 26, 2016  Hobbyist Digital Artist
This looks great, I especially love the typewriter bit :D
Reply
:iconkainxiorcal:
KainXiorcal Featured By Owner Jun 8, 2016
I did a Google image search for "gothic pixel art" and saw this and thought it was a real game... daaaamn, it would make a gorgeous game with an interesting setting! :yum:
Reply
:iconcyangmou:
Cyangmou Featured By Owner Jun 8, 2016  Professional Digital Artist
AH that's cool, didn' tknow that.

Well it certainly would and I'd totally love to work more on this, but sadly it also would be quite expensive to produce and it's nothing which is in line with really established settings.
Therefore it's nearly impossible to find enough investors who would believe in the idea and to get enough money to realize a project of this size.
I am currently working with a friend on a personal game called "Tower 57" which was about the biggest thing we could possibly realize and we kickstarted about a year ago, worked our ass off for a month to make the funding a success, but it was everything else than easy to find people who believed enough in the idea that they would back us with just 10$. And  that idea and the game is still in development - we reached Beta, but it has been a ton of hard work and thousands of hours of work on our side so far and the game is small and a low budget production, compared to most other stuff in the industry.

This project would be many, many times bigger, so many more hours of work, that you would need a much bigger team than just 2 dudes and therefore a lot more money to realize it, which also skyrockets the involved commercial risk.

Maybe if iI ever have 1-2 millions on the side (which is a totally small budget compared to what modern games cost) I maybe could make it happen. I still believe in it and I am always totally happy if some other people also like the idea and want to see it happen, but right now it's just way too far out of my reach.
Reply
:iconkainxiorcal:
KainXiorcal Featured By Owner Edited Jun 13, 2016
Oh, I've been in and around the gaming industry since 2002, I know that game-making is very time-consuming (and time is money). That's why I have nothing but admiration for small teams that pull it off, especially the likes of Humble Hearts (Dust: An Elysian Tail) and Tom Happ (Axiom Verge), who are mainly solo acts, yet they still managed to make the ambitious games they had in mind. (Interesting read: the Post Mortem of Dust = www.gamasutra.com/view/feature… ).

I have backed quite a few Kickstarters and follow a bit the indie scene, yet it's the first time that I hear of "Tower 57" (probably furthers my thought that the gaming scene is becoming an over-saturated market :( )
Best of luck to you!
Reply
:icondigidinogamer:
DigiDinoGamer Featured By Owner May 27, 2016  Hobbyist Traditional Artist
i would play the hoodles out of this game i need this in my life
Reply
:iconcyangmou:
Cyangmou Featured By Owner Jun 8, 2016  Professional Digital Artist
ah hey haven't answered. Totally glad you like it and maybwe you want to read the comment above, which explains a bit more =)
Reply
:iconmaya-volkania:
Maya-Volkania Featured By Owner Dec 2, 2015
now if this was an action RPG
Reply
:iconcyangmou:
Cyangmou Featured By Owner Dec 2, 2015  Professional Digital Artist
would be really cool huh? ^^
Reply
:iconmaya-volkania:
Maya-Volkania Featured By Owner Dec 2, 2015
more than this, and would be the 1st of this genre
I would open a paypal just to buy it ( hint ;) )

anyway I know it would get a lot more artist work than for a classic rpg or adventure game (which it looks like it could have been as well) due to lot more of animation needed
Reply
:iconcyangmou:
Cyangmou Featured By Owner Dec 5, 2015  Professional Digital Artist
Currently I am working on Tower 57, which is for me also a testing ground for a lot of gameplay decisions and systems I always adored in the games I loved.
While the graphical workload for a game like this would be indeed quite massive, it would also take a ton of time to get all RPG systems right, balance them, writing all the dialogue, getting the world vivid and believable and to get ultimatively enough playtime - this is by far too much for a small dev team, connected to some big risks, needs a lot of experience - so this concept has to wait until it's possible to pull of from the monetary side and I feel comfortable to design the gameplay for something that complex.

But if you like the overall atmosphere it might be exciting for you to follow Tower 57's development. While it is a lot smaller in scope and "just" a shooter with some weapon upgrades and a HUB where you interact with some NPCs it's the first game I design completely through and has from the art side a lot of the overall inspirations which just amaze me. It's kinda Dieselpunk too and it's main inspirations Verne, pretty "American" and 1930's
You can watch the trailer and follow the updates on the Kickstarter page:
www.kickstarter.com/projects/5…
Reply
:iconmaya-volkania:
Maya-Volkania Featured By Owner Dec 5, 2015
I agree, an action rpg would require more work than any other game and not even sure if it's on you devs interest as type of game/future goal, mine was just a wishful dream

I knew you're on this project when I wrote that but  I watched the trailer only now and looks and sounds amazing, thank you for the remainder
the trailer looked somewhat familiar because I remember some test gifs about explosions on a shooter a year ago, so must be you

also, I love stages with trains

I never heard about dieselpunk (or don't remember) until this image, isn't very ecofriendly like the steampunk, lol, but who cares :D (Big Grin)

hope to see this and many other games coming from you in the future, I really like your overdetailed graphic style 👍
Reply
:iconcyangmou:
Cyangmou Featured By Owner Dec 7, 2015  Professional Digital Artist
I love action RPG's and action adventures (in the vein of Zelda/Metroid Prime) - but those games have in common that it's nearly impossible  to do as indie dev because they require so much work.

Dieselpunk is basically the period which includes WWI and WWII, instead of gears like steampunk has, it's much more technical, has a lot of early engineering elegance and strong guns.
Steampunk is mainly victorian England, but Dieselpunk is deeply connected with modern Austrian history, Other than steampunk with Dieselpunk I can feel the motivations and intentions of the people and connect on an emphatic level with the period. I am also living in Austria I have a ton of real references I need just within a few hours by train =)
Reply
:iconmaya-volkania:
Maya-Volkania Featured By Owner Dec 7, 2015
Ah indeed, you refreshed me the historical connection of these genres because I forgot the steampunk one

So the dieselpunk isn’t a genre invented by you for the image (I thought it was a nice “pun” you made for this art, lol) but is rather new anyway, funny there might be few games and cartoons that kinda grasp it way before 2001 like Future Boy Conan or Bionic Commando for NES

you never stop to learn new things

Reply
:iconcyangmou:
Cyangmou Featured By Owner Dec 7, 2015  Professional Digital Artist
No I haven't invented the genre, I rather looked for a term to describe what I want to go for, at first I called it steampunk until someone came around and said if it#s steampunk it needs gears. I haven't nailed down a name for this idea yet.

Actually there isn't much stuff around for Dieselpunk, especially barely anything which doesn't include nationalsocialism of any form.
If it comes to movies I'd say "Iron Skies" and "Sky Captain and the world of tomorrow" are good examples, for games the Wolfenstein series actually could be considered Dieselpunk (all with nationalsocialism as influence though)

But in terms of history I actually prefer WWI. In terms of the general visual look it's a lot more classic and less stripped down then anything after WWI.
It's also really interesting how the first Great War influenced people and further down the road machines, design and the view of the world.

Even if in pop culture WWI is overshadowed by WWII, we have a bunch of great machines the first time there in action, like planes, tanks, radio, huge artillery, zeppelines, flamethrowers and poisionous gas.
On the other hand there still was some cavalry, some plate armor stuff and other stuff which feels medieval nowadays. ALso monarchy and other political structures feel like out of another time. And since I have a strong love for Fantasy, but also efficient and "modern" engineering and devastating weaponry, this period offers all the needed circumstances I need to tell the story I intend.
Reply
:iconsteave1425:
steave1425 Featured By Owner Nov 12, 2015  Hobbyist General Artist
That looks awesome. :nod:
Reply
:iconcyangmou:
Cyangmou Featured By Owner Dec 2, 2015  Professional Digital Artist
thanks a lot, glad you like it =D
Reply
:iconsteave1425:
steave1425 Featured By Owner Dec 3, 2015  Hobbyist General Artist
yw :)
Reply
:iconcrazywaffler:
crazywaffler Featured By Owner Aug 11, 2015  Hobbyist General Artist
DAAAAMN
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 12, 2015  Professional Digital Artist
glad you like it =)
Reply
:iconsowerofash:
sowerofash Featured By Owner Aug 8, 2015
Cooooool~
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 9, 2015  Professional Digital Artist
thanks, glad you like it =)
Reply
:iconxdarkxidealsx:
xDarkxIdealsx Featured By Owner Aug 8, 2015
Hey you!....****k me.....gently.   (am I the only one who came her because of that thumbnail? lol. This is what I looked like to me when I glanced at it at first, freudin slip mayhaps?) 
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 8, 2015  Professional Digital Artist
completely intented ;)
Reply
:iconxdarkxidealsx:
xDarkxIdealsx Featured By Owner Edited Aug 9, 2015
lol...I guess us deviants (no pun intended) think alike >;8]'  

Love your art by the way, caught wind of the new game you're involved in from a video on Marcus's youtube channel and decided to look you up; great pixel art, absolutely top notch stuff.
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 9, 2015  Professional Digital Artist
Well the mockup here really shows my kind of humor. Not only the preview :D

Tower 57 is a lot simpler than this in terms of work needed for arts and needs a whole lot less mechanics, therefore it's also more feasible than this concept.
mMaybe at some poin tin my life I can get this going though.
It was absolutely great from Marcus to help us with a vid.

Thanks a lot for your comment and compliments =)
Reply
:iconxdarkxidealsx:
xDarkxIdealsx Featured By Owner Edited Aug 9, 2015
Yeah he's a good guy, my family has lived down in mississipi for a long time so I met him before he was a youtube guy and he was always nice. It's good to know that people are still making quality retro styled games though, some of the best games are top down pixel art things like that, reminds me of some great classic games like some of the Ys games or the overworld/city designs of, say, Wild Arms etc.. they just don't make 'em like they used to I guess.

Kinda maks me sad that this isn't a currently in product game lol, but i'm definitely gonna pick up a copy of T57 when it's out though
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 9, 2015  Professional Digital Artist
for me pixel art is less about "retro" and more about what small teams can do.
While all modern games need a complete team of artists, technical artists and coders to get something done and the risk is bigger as well.
With a 2 man team you don't have that overhead and still can do something enjoyable.
2D got pretty much abandoned as 3D came along, while in terms of gameplay the only thing which matters is, if you can get the point across I guess.

A lot of people just underestimate how expensive it is to actually produce games.
If, when and in which form T57 will come out completely depends on the funding. It could take a very long time if the funding campaign fails and we don't find enough people who are interested in it.
Reply
:iconxdarkxidealsx:
Yeah that's true, when I say retro I mean not using all of the modern methods of 3d modelling etc.. instead of using fancy 3d rendered engines like unreal/cry-eng etc.. that most modern games use. Doesn't necessarily mean that the game is "trying" to be retro styled, as there have definitely been pretty large improvements in how pixel art and 2d design is used over the last decade.

And it is true that you are kind of limited in what scope you can make a game when you only have a small team and limited budget. And believe me I know how expensive game making is, i'm currently taking classes in C#, Maya, Octane etc.. for rendering and modeling and whatnot as part of a 2 year training program anticipating getting a job working at a game development company in Chicago. They're willing to offer me $60-80k per year salary DOE once I've fulfilled the software skill requirements, although the one thing I'm not so sure about is that they seem to place a pretty heavy emphasis on knowing how to work with motion hardware like Kinect and I'm more of a PC gamer so I've actually never owned a Kinect even back when I owned an Xb360 (not telling them that of course though lol). But I figured it would be a great job opportunity for me considering my living expenses only come to around $1,200 / month and i'd be making over $3,000 / month after taxation even at the $50-60k level. I just invested in building myself a new computer to handle the work load, got an I7 5960X 8 core CPU and SLI GTX TITAN X's with the new X99 platform and 16gb of the DDR4 to work with and set up a custom loop with waterblocks for liquid cooling. It seems to hold it's own in game design, especially since the 5960X is just a 12 core $2,000 Xeon with 4 cores disabled running at 4.5Ghz when I overclock rather than the ~2.5ghz of Xeons etc.. (got the 5960X for $750 on sale, so I jumped on it)

(sorry for the wall of text btw, I have trouble explaining things super quickly sometimes)
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 10, 2015  Professional Digital Artist
yep. ~60k/year sounds alright for what you have to know.

On the other hand the perceived value of game projects on the end of gamers is much lower.
if you ask them what something like GTAV costs, the vast majority of people will come back with an amount of like 200-300k maybe.
That those projects cost 100M just for dev and +150M for marketing is beyond common understanding, despite the numbers are available.
Same goes for AA projects for 30M and Japan's new indie projects for 10M.
And at some point someone comes around and says ~50k for a "cheap 2D" game is by far too much and you are money-grabbing assholes.
I completely can understand every publisher out there, who cuts down some ideas of gamedevs who are just fricking expensive - and gamers know frightfully little about the products they consume.
Reply
:iconxdarkxidealsx:
xDarkxIdealsx Featured By Owner Aug 8, 2015
*IT loked like  (typo)
Reply
:iconshaozchampion:
ShaozChampion Featured By Owner Aug 7, 2015  Student Digital Artist
i love this ^^
Reply
:iconcyangmou:
Cyangmou Featured By Owner Aug 8, 2015  Professional Digital Artist
i too :D
that's why I made it :D
Reply
:iconpixlelover:
PixleLover Featured By Owner Jul 21, 2015  Hobbyist Digital Artist
how long did this take you?
Reply
:iconcyangmou:
Cyangmou Featured By Owner Jul 21, 2015  Professional Digital Artist
very long
Reply
:icontenchibaka:
tenchibaka Featured By Owner Jul 9, 2015
this is massively impressive~
Reply
:iconcyangmou:
Cyangmou Featured By Owner Jul 10, 2015  Professional Digital Artist
thanks =)
Reply
:iconhiyokinomono:
HiyoKinomono Featured By Owner May 25, 2015  Student Digital Artist
THIS IS INCREDIBLE!!!! good work!!! <3
Reply
:iconcyangmou:
Cyangmou Featured By Owner May 26, 2015  Professional Digital Artist
thanks, glad you like it =)
Reply
:iconhiyokinomono:
HiyoKinomono Featured By Owner May 26, 2015  Student Digital Artist
You're welcome!! 
Reply
:iconbandicoot317:
Bandicoot317 Featured By Owner May 6, 2015  Student General Artist
when does this scene take place like in Europe mid 1860's ? 
Reply
:iconcyangmou:
Cyangmou Featured By Owner May 7, 2015  Professional Digital Artist
You are right to some extend =)
However it's a fantasy scenario, so this world does not follow "realistic" history.
There are elements from late renaissance up to WWI - some of the machinery is even more evolved than today's.
Reply
:iconbandicoot317:
Bandicoot317 Featured By Owner May 7, 2015  Student General Artist
to some extent this reminded me of the game The Order 1886 that game had boring quick time events this however looks like a dark steampunk-ish RPG,good luck with whatever you're going to do with this project. :) (Smile) 
Reply
:iconcyangmou:
Cyangmou Featured By Owner May 8, 2015  Professional Digital Artist
Yeah I also remarked the release of "The Order", it's indeed very close in terms of the historical period, but Steampunk and Dieselpunk generally seems to get more content through games which I think is great, because I really like that time from the aesthetics, architecture and technical possibilities. Also Bloodborne seems to go in a very similar direction, which I highly appreciate, but the souls games are my most favorite castlevania games ;)
All of those gothic (horror / adventure ) stories draw a lot of their inspiration from Verne, Stoker, Shelley, Lovecraft etc. which is also my favorite kind of literature, and since the stylistic elements are established, everything which goes in the direction also has that feel to it.

What I have seen from The Order was that it started with a QTE, ended with a QTE and inbetween it was more like a movie. I am personally ok with games which have cutscenes, however imo there should be more game than cutscenes, but that needs well thought out gameplay mechanics. And as much as I wanted to like the order because I love it from a purely artistical standpoint, the game just seen as game without any graphics or storytelling (which should be the cherry on the cake of a game) is boring, straight and and repetitive as hell, which is a shame since as a game I really wanted to explore the London of that universe a lot more.

What I really liked most about the storytelling of "The Order" though was that they had a take on Tesla, which I think was really cool. I always appreciate it if storytellers take something grounded in reality, turn it into fiction and get you interested in "real" stuff. And there are a lot of stories and theories about Tesla around.

I don't know what will happen to this project since doing an RPG is a ton of work and would require a lot of experience and funds.
Atm I am working on "Tower 57" www.indiedb.com/games/tower-57
It is a game which is much smaller in scope, therefore realizable, it has a 1920's universe, but goes in terms of general inspiration a very similar direction.
And yeah I also really like Rand / Bioshock =)
Reply
Add a Comment:
 
×




Details

Submitted on
January 24, 2014
Image Size
7.1 MB
Resolution
640×360
Link
Thumb
Embed

Stats

Views
40,982 (4 today)
Favourites
876 (who?)
Comments
138
Downloads
169
×