Tower 57 got successfully funded via Kickstarter 10 days ago.
It's really great, inspirative and also a little bit scary that I finally can focus on an own game project and I will try to make it to the best thing I possibly can.
This means the coming months I will be completely busy with getting all of the work done for it.
It's a completely new experience to me to not just "getting tasks done and paid for it", it's like you can make what you really want within the given timeframe, but you have to keep the unevitable point of time in mind where you might run out of money and have to go back to taking up freelance jobs - luckily that's quite a while away, and I am really motivated to finish as much stuff as possible within the time I don't have to do any other jobs.
Benito is at this point still developing tools which we need to proceed with development, so the first things I currently try to get covered are all the level tilesets, since they can be done without much testing.
It will take quite a while until I can move to the "meat" of the game, which means new enemies and animations and probably bosses, all of those will need quite some new code stuff and a lot of testing.
Since I am working quite focused I try to keep the distractions to a minimum.
During the time of the campaign it felt like I did more on social media than the whole last year together and therefore I am just a bit oversaturated regarding communication right now.
Sunday-Streams will most likely happen again, although I guess I will keep them to a shorter timespan.
A Postmortem for the Kickstarter campaign can be found here