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We started the Open Beta:



Crystal Kingdom Hopes To Continue Old School JRPG Legacy

Crystal Kingdom is the successor of the fan game SEYKEN which was the first JRPG that tried to truly emulate the visual flair of the 16-bit console classics and incorporate co-op gameplay through online capability. SEYKEN was also known for being a retro style fan project that enhanced classic gameplay with modern elements. Crystal Kingdom takes all this one step further by creating an original game by fans for fans.

The Press about Crystal Kingdom:

"Although obviously inspired by the classic, 16-bit JRPGs of decades past, Crystal Kingdom will be a brand-new and completely unique game. It's also an ambitious project, despite being developed by fans, with top-notch art, online multiplayer action and a list of potential features that would make most veteran developers blush. [..] if you're a JRPG fan with a hankering for the days of yore, it's definitely something worth checking out." ~ Gamezebo

"I really hope this does well. For all the fans of the JRPG such as Chrono Trigger or even Final Fantasy, Crystal Kingdom will take us back to those days, but with a far more modern work over, yet keeping the 16bit style. [..] Looking through the video's and the screenshots, this is looking like we could be onto a Winner." ~ IndieRetroNews

Concepts and Ideas:

Game world: Unlike the classics, we do not have the memory limitation on the console hardware and cartridge side, which leaves us with an almost endless amount of content we can add to the game. We laid out a vivid fantasy world with different climatic zones and areas for you to explore.

Storyline - Main & side quest system: Storytelling is a sole foundation of the classics and will be for Crystal Kingdom as well. We have a basic storyline integrated in what we did so far. Nothing major, just enough to get going for now since we want to integrate our community into this process.

Various character classes: Starting with six base classes, each with their own unique skills and looks. Plus, two mid-level sub-class advancements for each base class as well as two high-level prestige class advancements for each sub-class for a total of 24 class branches in all.

Dungeon crawler style loot system: The ideas for the item system brings in the most changes in regards to the classics. We chose a state of the art approach with random item effects as well as unique and set items. We also integrated a item socket system like in Diablo II & III.

Optional Single-player, Co-op, or MMO game experiences: We provide open world co-operative maps as well as single-player or co-op instances and community town hubs.


Interested? Head over to [link] and get a free easter beta account.
We are also at Steam Greenlight: [link]


Have fun!
Presbyter, Vierbit, Matbtt and Cyangmou

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Cyangmou's Profile Picture
*Cyangmou
Thomas F.
Austria
I am living in Austria, Tyrol. It's a great country for skiing and winter sports
If it comes to music I prefer Metal. I really like dramatical orchestral sound or simpler rockier one and of course Pagan.

My favourite cartoon character is Donald Duck. I love especially his early-form from the old Silly Symphonie films. I grew up with this films and I am still reading the comics. I think that Disney is also the reason why I am so fascinated by 2D animations.


The last two years I had pretty much to do with game design and game art, especially for 2D and at a low resolution - pixels. I also started with creating animations November 2011 and if I have some time I also upload stuff here at DA sometimes =)
I made all kind of pixel-art for lots of small indie games and some big ambitious projects. The ones I want to mention specially are Riftforge, Norroth the fangame SEYKEN as well as it's sucessor Crystal Kingdom.
If you want to talk about comissions shoot me a note.
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:iconmintyy:
:bulletgreen: :iconbummy2: :iconlovegreenplz: :iconbummy2: :bulletgreen:

thank you very much for adding me
to your watchlist
i hope you will enjoy my art
lots of love,
mintyy ♥
:bulletgreen: :iconbummy2: :iconlovegreenplz: :iconbummy2: :bulletgreen:
Reply
:icono5akafeeva:
may I ask a quaint question, how long have you been involved in making pixel art? How/where did you learn it?
Reply
:iconcyangmou:
There is no secret, so you can ask =)

I had my first experiences with creating my own pixelart back in May 2010 - back then I simple played around without a big plan. I'd say the way how I learned it and how I am still learning new things is through observation and the try&error method.
There aren't any classes for pixelart - but usually you can improve your pixel skill like every other skill with dedication, motivation and practice.

If you want to improve or read critiques and different viewpoints I'd suggest the "Way of the Pixel" forums aka Pixelation (pixelart-section) [link] -
there is a small, but great and newbie friendly community over there and usually everybody who makes sure what he wants to achieve gets help over there.
Reply
:icono5akafeeva:
Thank you. Also, what kind of software do you usually utilize for Pixel art? Have you heard of Grafx2?
Reply
:iconcyangmou:
Yeah heard of it, but don't tested it
I am spriting with gimp 2.6.11
Reply
:iconstarfire-hero:
Oh hey, thanks for the :+devwatch: (actually rewatch haha), its really appreciated c:
I hope i dont disappoint :glomp:
P.S. My i ask why you watched me? Thanks :hug:
Reply
:iconcyangmou:
something I should have done long time ago, the cherries reminded me that I frogot it ;)
Reply
:iconstarfire-hero:
Ah, i see xD
Thanks c:
Reply
:iconsothiraaa:
~sothiraaa Apr 17, 2013  Hobbyist General Artist
Your art is just... Amazing. It's hard to look away from!
Reply
:iconaccuracy0:
*Accuracy0 Apr 16, 2013  Hobbyist Digital Artist
Great Stuff bro. Great Stuff.
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